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Submitted on
June 13, 2012
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The Passage - reworked by Dave-DK The Passage - reworked by Dave-DK
I reworked my previous work: [link]
I tried to get a better composition and a stronger image, with a more realistic feeling.
Thank you guys for all the tips

Render as 4k in vue in 16hours for greater quality.

Edit: The Quadwing has been partially remodelled/modified so the guns/missiles/thruster are in the right direction.
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Daily Deviation

Given 2012-06-16
The Passage - reworked by *Dave-DK strong composition, unique perspective and interesting environment sets the stage for stunning work of art ( Featured by alltheoriginalnames )
:iconfiyas:
Your artwork is very stunning and beautiful. The intricate details such as the cracks and grooves in the rocks give additional oomph and flare to the realism of the piece. The structures and architectural design look very natural and their placement and positioning is well thought out.

The artworks' subtle colour tones and gradations do not detract from the composition but have the opposite effect of pulling the viewer in.

Fantastically detailed and rendered ships are the compositions action set piece. They bring an energetic enthusiasm to the art and directly contrast the calming effects of the very realistic water in the scene.

In parting this is absolutely breath taking and awesome.
What do you think?
The Artist thought this was FAIR
11 out of 12 deviants thought this was fair.

:iconfergarino:
This image caught my eye when I was searching Deviant Art for some inspiration for a landscape piece I am going to do.

Firstly the arrangement of this work is perfect, I imagine those strange jets have been meandering through the tight walls and small tunnels of this ancient canyon on their way to their home civilisation. The presence of distant cliffs provides the impression that this is indeed a very large canyon (perhaps it has changed an entire desert planet to be that way over billions of years) while the presence of closer walls and high boulders show us that this canyon might look more like the tunnels of an ant farm from above. The image of the impressive civilisation beyond the archway gives the image an immediate destination and IMO really makes the piece.

The lighting and shadowing of the environment is superbly executed and also the distant dusty haze makes the image have depth. I really love the architecture in the scene, it has a unique style, almost crossed between Roman and Islamic in design. The ships look great too and all the details work really well together.

This kind of image is quite popular with the sci-fi art genre so it's not entirely original, however nothing is these days. As an image for that genre, I'd say this is a well executed example of the work, and while the general idea you are going for is not entirely original, I'd say that the depiction you have created is unique in it's own right.

I really appreciate the effort behind this work and it has come off exceptionally well, you should feel proud :) Faved
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5 out of 5 deviants thought this was fair.

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:iconleeuwen12:
leeuwen12 Featured By Owner Apr 30, 2013  Student Digital Artist
Beautiful work! I just wondered how you managed to get an hole and still be able to erode it. Or didn't you work with heightmaps?
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:icondave-dk:
Dave-DK Featured By Owner Apr 30, 2013  Hobbyist Digital Artist
Thank you very much!!! The answer to that is fairly simple. I've used several eroded terrains, the arch is a seperate object, butr is shares the same procedural material as the terrain. And because of this it blends nicely together.
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:iconleeuwen12:
leeuwen12 Featured By Owner May 1, 2013  Student Digital Artist
Clever! I already assumed you did it like that but I just wanted to be sure I wasn't overlooking an option I was dreaming for for so long now.

btw materials from vue right?
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:icondave-dk:
Dave-DK Featured By Owner May 1, 2013  Hobbyist Digital Artist
:) I make terrain features always as large as possible on 1 terrain, erode them in world machine, (or do everything in world machine). Then I put all terrains together.
The materials were done in vue, but all of them are custom, sometime I add texture-overlays during postwork to increase details.
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:iconleeuwen12:
leeuwen12 Featured By Owner May 2, 2013  Student Digital Artist
Splendid!...Yeah I am trying to get the same look and feel in real-time using the CryEngine but I guess I have to find different means to come to the result I am aiming for.

But thanks a lot for your explanation!
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:icondave-dk:
Dave-DK Featured By Owner May 3, 2013  Hobbyist Digital Artist
When I need to created very complex detailed terrain with specific features I use world machine 2.
It allows for precisely combinging several base terrains and placing them exacty. But you'de still be bound to a final heightmap.
Sculpting a terrrain in vue can overcome this limit.
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:iconleeuwen12:
leeuwen12 Featured By Owner May 5, 2013  Student Digital Artist
Yeah true...or you can render it out as a model...import it and sculpt like your life depends on it XD
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:icondave-dk:
Dave-DK Featured By Owner May 5, 2013  Hobbyist Digital Artist
Lol...!!! :D
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:iconsargy001:
SARGY001 Featured By Owner Mar 9, 2013  Professional General Artist
Beautiful, my art also in the same story from Spacecommander, added to Favs mate
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:icondave-dk:
Dave-DK Featured By Owner Mar 31, 2013  Hobbyist Digital Artist
Really nice concepts you have there!!! Thx!!!
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